Classic Is Boss - Earthquakes

Started by ZEON_ARGUS, February 18, 2014, 04:17:56 PM

Previous topic - Next topic

ZEON_ARGUS

So in a few hours I have created an earthquake. At this time it is too fast and only a piece of the current
project.

Watch what I have here -----> http://youtu.be/7GzJyjU-MAE

So anyway I have read a previous comment from Skitty concerning the server. No, it will not crash - but the one map will fault.

Concerns and Addressing
--------------------------------------------
▀The server will crash?
=No actually. The map itself may cause some lag in the server but in entirety commands use much more processing power.
▀What about the map?
=If there is too much usage of physics, an auto kill is built into McForge to stop and protect the map.
~also there a timed backups to save maps
▀The map kicks everyone out?
=That happens when the map is overloaded entirely. The map auto unloads itself and saves all blocks in standard form. Such as door_air(s) will be turned into door because the tick is ended.

Summary:
The map corrects itself but does not auto remove anything. If overloaded it will unload and change settings to nothing. Timed backups will be able to be used to restore progress if something has gone awry.

Classic is Boss  8)