Dungeons and Dragons, let's try something new.

Started by Emperor_Quimby, March 24, 2016, 05:33:51 AM

Previous topic - Next topic

Emperor_Quimby



As we all know, Mech's dnd got cancelled last time because of the missing presence of the characters' specific players, but that evening a lot of guys was on and I would like to think also available for stepping in.

I'm therefore going to try a new system to these dnd events by basically socialism it, but not in a Chinese Mao Zedong way more of a Sun Yet-sen way.

There is only 5 roles you can pick from, which have already been chosen stats, items and abilities for, these roles needs to be filled in before the story can proceed, but it can be by ANY person in that evening IF the original takers aren't there (If memory refreshments is needed, I will provided that.)

Now here comes the liberalism part of it; those who are first to claim it, can decide how the character of each role is going to look like and personalities, as long as it follows their stats, items and role.

As you probably all have guessed I'm going to try a pirate dnd quest, named Drake Drakus' legendary treasure, until Mech starts again this summer (maybe). I want to test this new way of playing and see how long we can go without player crumpling, hell it may not be we even get's started on this. All I can do to make this appealing is to promise illustrations and character drawings with the bunch, and the best pirate adventure you guys have ever been into, ranging from sea monsters to blood thirsty cannibals.

Im going to make a new thread every time we come through a chapter, which there are 7 of in total, and in those threads there will be character updates and situations so the rest of the community can follow.

CHAPTER 1: Hoist the anchor
Is going to be 9 april Saturday, at where-it's-night-for-me-but-a lot-of-you-guys-on'o'clock

The roles are as following:

Captain – Leader of the crew, provided with four flintlock pistols (1d10), one great scimitar (1d9), three daggers (1d4) and a bag of gold. 
15 STR, 10 DEX, 14 CON, 10 INT, 17 WIS, 13 CHA, 23 hp
-   Raising moral: Yell at your lads and boost their next actions by 3+, if they do as you say. Can be used 3 times a day. 
-   Mutiny: Do an epic move in life threating situations, judged by the GM.

Cook – Support of the crew, provided with a cooking kid and first aid kid, armed with a cutlass (1d6) and an accordion. 
11 STR, 13 DEX, 13 CON, 15 INT, 10 WIS, 16 CHA, 15 hp
-   Cooking: make meals, which can heal teammates if you have the materials for it. The healing effect is depended on a 20 roll.
-   Surgeon: Heal teammates, can't be used during a battle. The healing effect is depended on a 20 roll + INT.

Canoneer – Fighter of the crew, provided with a blunderbuss (1d12), powder bags, fuses, tinderbox, bottles of sulphur and a sabre (1d8,)
14 STR, 14 DEX, 15 CON, 10 INT, 12 WIS, 9 CHA, 25 hp
-   Powder monkey: able to reload pistols and cannons, create explosive concocts and bombs, if powder, fuses and holsters are available.
-   Nimble: get a chance to dodge or block an attack, depending on a 20 roll + DEX.

Navigator – Scout of the crew, provided with navigation kid such as compass, Jacob staff and telescope. Armed with cutlass (1d6) and a percussion pistol (dealing 10 damage no matter what)
8 STR, 16 DEX, 12 CON, 16 INT, 14 WIS, 15 CHA, 11 hp
-   Navigating: As long as you have a map, and some navigation equipment, you can find every road and path needed.
-   Trap sense: Observe the landscape and detect threats, roll 20 + DEX. 

First mate – Tank of the crew, provided with one flintlock pistol (1d10), two sabres (2d8) and two daggers (1d4).
17 STR, 11 DEX, 16 CON, 12 INT, 11 WIS, 9 CHA. 28 hp
-   Rage: Gain 4+STR, 4+CON but can't use any INT, CHA or DEX based skills while in rage. Can be used 1 time a day.
-   Quick attack: Get one more attack action, needs a 20 roll + Health points to activate.

Drakon


Emperor_Quimby


Drakon

I have a few character ideas to shoot your way, but hit me up on steam when you get the chance so we can discuss it.

Emperor_Quimby


Charon

#5
Navigator seems neat
Also is it going to be April ninth; 4/9/16; 9/4/16. (trying to make it clear so there are no mistakes)

Emperor_Quimby

Quote from: Charon on March 24, 2016, 08:51:50 PM
Navigator seems neat
Also is it going to be April ninth; 4/9/16; 9/4/16. (trying to make it clear so there are no mistakes)

yes, that is the date

Now how should the navigator look like?

Charon


Emperor_Quimby

Quote from: Charon on March 25, 2016, 12:47:59 AM
Uhm like a pirate?
(so imaginative)

Best desripction I have gotten in my life.
Well Im just gonna draw him like I would imagine you as a navigator

pusur44017

Quote from: Emperor_Quimby on March 25, 2016, 03:28:11 AM
Well Im just gonna draw him like I would imagine you as a navigator

(Psst, map upside down)

(-pusur)

Emperor_Quimby

If he had a map yet, pusur

Here is how I imagine you Cheron, if I met you on the streets one day:



And by that, Navigator is claimed

Charon

Looks cool, also it is always interesting to see how others imagine me

RevolverMech

What time zone is this? Because if its after a certain time for me I can do it. As if I do do it, I'd like to claim captain


(If any of y'all wanna know why I'm playing vs. dming the answer is prep.)
Rocks Fall, Everyone Dies

Emperor_Quimby

Quote from: RevolverMech on March 26, 2016, 12:40:24 AM
What time zone is this? Because if its after a certain time for me I can do it. As if I do do it, I'd like to claim captain


(If any of y'all wanna know why I'm playing vs. dming the answer is prep.)

I was thinking around 1 p.m. United state central standard as it was the meeting time for our last game March the 5th, because I believe it was around then where most people were on. But I'm not good with timezones, I just know it's evening for me around there.

Just put some description on the captain and I will make him.

Emperor_Quimby